G-Man Trainer (19??)

G-Man is a nice game from Code Masters. After I trained it providing unlimited time, fuel, missiles, and ammo, I managed to reach the end. Unfortunately in the final stages the game jams from time to time. However it's not the fault of the training code, later I was able to get to the end with the original version and the jams were there.

  • Trainer Intro. The whole intro runs on the screen (literally). This game was so huge that I couldn't find enough space to the trainer code and the trainer selection intro. The decompactor places the code onto the screen and then runs it. The code is as small as possible, yet it's colorful. I just absolutely love it.
  • Splash Screen. I also changed the splash image of the game to a self-made one. I just didn't like the original one, I think my creation reflects the game's mood better than the original one. Sounds weird that someone just cuts a part from an original game (and this image is a collage, is not entirely my design) but that was life.

I kept the Code Masters logo, the credit for the author, took the background and this little astronaut from somewhere and composed the splash screen you see here.


All screen shots presented here contain the whole screen area (or even more), the borders are always included. Of course there're some border take-offs... Captured using CCS64 and its Use PAL Palette mode.

Trainer MenuThe Code of the TrainerG-Man - The GameSplash Screen


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C64 Corner

I don't remember exactly when I had my first encounter with the Commodore 64, neither the day when I finished my first program on that machine. But I'm sure that some months later I was programming the 6510 processor in assembly and I was drawing logos and character sets to please my creative instincts.

A year ago (1999?) I ran into a C64 emulator for the PC, the shareware CCS64 of Per Håkan Sundell. While playing the old games like "Revs Simulator", "Katakis", "Le Mans" or "Archon" I realized that somewhere in a drawer I still had my Commodore floppy disks. I borrowed a 1541 II floppy drive and a serial cable and copied all the disks' content into D64 images.


Please note that these disk images are for personal use only. These .D64 files are not distributable by any channels without prior permission of the author.

To view my Commodore 64 products I highly recommend the shareware CCS64 emulator of Per Håkan Sundell. Of course, a real C64 is the best way to experience the touch of the late eighties, early nineties. Visit the CCS64 Home to get the installer.