G-Man is a nice game from Code Masters. After I trained it providing unlimited time, fuel, missiles, and ammo, I managed to reach the end. Unfortunately in the final stages the game jams from time to time. However it's not the fault of the training code, later I was able to get to the end with the original version and the jams were there.
- Trainer Intro. The whole intro runs on the screen (literally). This game was so huge that I couldn't find enough space to the trainer code and the trainer selection intro. The decompactor places the code onto the screen and then runs it. The code is as small as possible, yet it's colorful. I just absolutely love it.
- Splash Screen. I also changed the splash image of the game to a self-made one. I just didn't like the original one, I think my creation reflects the game's mood better than the original one. Sounds weird that someone just cuts a part from an original game (and this image is a collage, is not entirely my design) but that was life.
I kept the Code Masters logo, the credit for the author, took the background and this little astronaut from somewhere and composed the splash screen you see here.
Download
- G-Man Trainer: (174 848 bytes)
All screen shots presented here contain the whole screen area (or even more), the borders are always included. Of course there're some border take-offs... Captured using CCS64 and its Use PAL Palette mode.
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